*NOTE* You cannot you use Apport Arcane or Phase Door on either this or the next level. I start off at 9N 3E on the map of the fourth level. Perhaps there is subjectivity yet remaining in how each player plays the games? :) dmc felt he didn't have any experience with missing monsters a significant number of times. And I want To Hit bonuses for them as well, since I do miss occasionally if I went with weapons with lower (or no) To Hit bonuses. The sequels are definitely a different story. My view is that the monsters' Hit Points in the first game are not yet so outrageous that I feel wanting for instant death weapons. I went with Arc's Hammer and the Spectre Mace for my Paladin and Warrior. *Note* dmc prefers to use the Stoneblade and Death Dagger right away for their insta-kill capabilities. There are also some items that I am on the lookout for along the way. I want to milk as much xp from this sweep as I can, in anticipation of the sequels. Greater Demons are also frequent, and can either cause Possession with their physical attacks, or breathe fire for about as much damage as Red Dragons.įor the rest of the game, I am going to insist (reloading the quicksave if I have to) set fights against random monsters being against LOTS of enemies, like multiple groups of 30+ Mangar Guards or Maze Dwellers or a group of 100+ Gimps. Red Dragons can now be found as one of the most powerful types of Dragons in the game. Master Sorcerers and Master Wizards can be dangerous, because they can uses the highest-level summons to bring in things like Red Dragons, Greater Demons, Demon Lords and Storm Giants. Master Magicians and Beholders can become dangerous if they get close enough to the party, since they can insta-kill party members with the Death Strike spell. Master Conjurers are not particularly dangerous. Gimps can show up in groups numbering up to 128. Bandersnatches (the most powerful of the Werewolf-type creatures) and Mangar Guards can be found here, and they can show up in groups of up to 64 instead of just the usual 8. Cloud Giants, Mind Shadows, and Storm Giants show up as monsters capable of doing enormous physical damage. The toughest monsters yet appear on these last two levels. It is based on using a grind cycle that involves only the smaller rooms surrounding the larger room just down to the east, and going back down and up the stairs to reset. *Note* dmc prefers to grind for the best items available in the fourth and fifth levels before starting the search for Mangar in earnest. I have now committed myself to finishing the game and doing the last two levels in one swoop.
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